Monday 5 December 2011

GROUP SWOT ANALYSIS

STRENGTHS:

- Good Group Dynamic
- Strong Organisation/Communication/ Motivation
- Hard Working and Dedicated
- Desire to Succeed
- Attention to Detail


The nice dynamic about our group is that we have a good mix of ability. Hong and Andrew are terrific modellers and their skilled efficiency has helped the group. Steve and Jack provide the more creative side of the team with good ideas and attention to detail.

Being a group of computer game players has probably slightly influenced our production and gives us a good understanding of what we hope to achieve visually.

As a group we worked successfully as a team. Everybody has tried to dig in and do their part to help the production.


(Steve) Good Leader, has designated tasks and motivated the team effectively. Thoroughly enjoyed the project and have surprised myself at times with my modelling and animating.

(Jack) Modeled numerous items for the house and has played a part with paperwork and ideas.

(Hong) Feel my modelling skills have improved, have learnt a lot more about texturing. Fast at learning new techniques (e.g. biped)

(Andrew) Hard working and organised, fast at learning new techniques and solving problems that arose.


WEAKNESSES:

- A lack of animating knowledge
- Inexperience in this type of assignment


(Steve) Lack of confidence in modelling ability. Takes me a bit longer to model, need more time and a bit of direction.

(Jack) Not one of the strong modelers in the group, so reluctant to do too much incase mess up scenes.

(Hong) Writing blog.

(Andrew) Lack of animating skills especially using the slice tool, communication with other group members.


OPPORTUNITIES:

- New Techniques
- Improve modelling skills further
- To develop a new style of modelling and animating


(Jack) To learn a lot about new modeling techniques and to be part of a production relating to a real life model with a real life client.

(Hong) To learn new textures and animating techniques (e.g. tile and slice)

(Andrew) To learn new techniques for modelling and animating, to work as part of a group to create the animation and to learn from other group members.

(Steve) To explore new textures and animating techniques, the knowledge to design better models in future.

THREATS:

- The Time that we have to commit to the project
- External Commitments
- Computer Facilities
- Rendering Time
- Scene Consistency

(Hong) Time take to make detail model, moving biped and when one little mistake are made need to re rendering the scene.

(Jack) Rendering times are a problem as it can take hours to render a few seconds, especially if there is a tiny mistake. Also the lack of computers in week 12 was not helpful at all. Group of four people lead to a certain level of redundancy at times.

(Andrew) Keeping the lighting and placement of objects consistent throughout the scenes, the time that it can take to animate a scene and render it, the large scene with lots of objects caused problems with 3ds max crashing.

(Steve) Obviously as a parent, I have extra commitments and I sometimes do not have as many required hours to be able to fully be available. The time that it takes me to model my items is a little more than most of the group, it doesn't seem to come as naturally to me.

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